Wolves are a mob that can be either hostile or friendly, depending on how you interact with them. To tame a wolf, right-click on them while holding a bone or meat to feed it to them. After one or more feeding attempts, the wolf will be tamed and turn into a friendly “dog” mob. They can be damaged by the same sources that other mobs can, including drowing, suffocation, lava, cacti and falling as well as being attacked by hostile mobs. Wolves have white-gray bodies that occupy a 1x2x1 space, making them roughly the size of pigs. They can run and jump on land and swim in water. After coming in contact with water or rain, they will shake the water off.
Wolves naturally appear in forest, taiga and tundra regardless of the game’s difficulty setting. You can spawn wolves at will with the creative mode inventory.
Tamed wolves are easily distinguishable from their wild brethren thank to the bright red collar around their necks. When wolves become aggressive, their eyes turn red and their body colors shift slightly.
Health Points: Wild (8) and Tamed (20)
Attack Strength: Wild (2) and Tamed (4)
Spawn: On grass in forest and taiga biomes
Network ID: 95
Savegame ID: Wolf
Experience: 1 to 3
Wild: Wild wolves are considered neutral, like zombie pigmen, until a player makes an aggressive action towards them. As few as one wolf my spawn in an area, but they can also appear in clusters up to 8. They sometimes attack and kill passive sheep mobs, but they are not hostile towards ocelots.
Hostile: An untamed wolf will become hostile if you strike it and deal damage. In addition, all nearby wolves will become hostile towards all nearby players and mobs, even if they didn’t take any hostile action towards them. Their body texture and eye color changes when they switch to this state.
Tamed: Tames wolves are commonly referred to as “dogs.” After you feed an untamed wolf enough bones, hearts start fluttering from his head and a red collar will appear around his neck. Tamed wolves attack their owner’s enemies, including other players and mobs. However, they try to avoid creepers when they can, even if their owner has attacked it. Tames wolves can be “toggled” to sit until instructed to stand. When standing, they follow their owner across all types of terrain and through structures.
Breeding wolves to make puppies makes it possible to develop a large population of tamed wolves from only 2 individuals. To initiate breeding, keep the wolves together in a small area and feed them any type of meat, like chicken, beef or porkchops in either raw or cooked form. Both wolves in the breeding pair must be fed the same diet to breed. Eventually the wolves will produce a puppy, which look and act like small adult wolves.
You can also give wild wolves zombie flesh to tame them. Every time you feed a wolf, it has about a 30 percent chance to become tamed regardless of the type of food. There is no minimum or maximum number of feeding sessions required to tame a single wolf. Note: You cannot feed a dog bones after it has been tamed.
Benefits: Tamed wolves are persistent mobs, so they will be there even if you leave the game and come back later. They provide players with another form of defense after weapons, armor and traps. You can also tell them to stay or follow, so you can keep them safe or bring them to help you out as need be.
Hazards: Wolf pets can accidentally push you off of blocks or get in your way, preventing you from moving in a particular direction. This makes wolf armies a bit less practical for everyday activities.
Care and Feeding
The height of a wolf’s tail indicates how much health they have. The lower it is, the lower their current health points are. Tamed wolves and ocelots do not have a separate hunger and health bar like players do, so you can feed them meat to restore its health points instantly. There is no penalty for feeding your dog zombie flesh, even though it is not a good food for players. Update snapshots show that players will be able to heal their wolves with splash potions in future versions.
Tamed wolves will stay near their owner, but will meander around and take an indirect route as they travel. They can jump, so hills and slopes are easy terrain for them to cross. Wolves and dogs try to avoid falling damage and dangerous blocks. You can attach a “leash” to a dog by activated a fishing rod while facing him.
If tamed wolves are too far away from their owner, they will teleport to his current position and continue following as normal. While this is a handy feature while adventuring, it can also kill the wolves if the teleportation glitches and places them inside a solid block.
Wolves won’t use their teleport abilities if they are commanded to sit by their owner, if their owner is flying or if they are in a vehicle. They also won’t teleport if their owner is in deep water, although they will do it as soon as you reach land. Wolves cannot walk or teleport through dimensional portals.
Wolves first appeared in March 2011, making them one of the newest mobs in Minecraft. They were the first tamable mob in the game, but now players also have access to domesticated ocelots. There have been several patches that modified wolf behavior, but all of the mob’s core mechanics have remained the same since their introduction.
- Wolves are one of two mobs that can attack you when playing on the “peaceful” difficulty setting.
- Wolves jump around a lot, even if the player isn’t moving. Be careful taking them around lava or fire.
- No resources drop from wolves when they are slain.
- Even though wolves are always the same color, they can appear to be black when they are soaked by water blocks or rainfall.
- Wolves only follow and obey one owner. You can’t un-tame or re-tame a wolf to follow another player once it has been tamed.